Dazed

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Image:Dazed.jpg

Condition. While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted.

— In-game description

Contents

[edit] Related skills

[edit] Skills that cause daze

[edit] Skills that ignore daze

[edit] Notes

  • Dazed is effective against all spellcasters as it makes it very easy to interrupt their spells. With high enough attack speed you can basically shut down a dazed caster unless they use spells with very fast casting or skills preventing interruption. This condition is especially devastating for lone monks because they are usually the only ones that carry condition removal.
  • The visual indication of Dazed is white bubbles originating from the affected character's head.
  • Because it's a very dangerous condition, skills causing Dazed are either elite or have a condition that needs to be met. The only exceptions are:
  • To protect yourself against Dazed you can use skills that remove conditions, preferably not spells, skills that protect against attacks, either by blocking or causing the attacker to miss, and skills that prevent interruption.
  • Silencing upgrade components for weapons increase Dazed duration by 33%.
  • A Rune of Recovery and the Inscription "Soundness of Mind" can be used to reduce Dazed duration by 20%.
  • List of condition removal skills
Anomaly Anomaly.
Daze will interrupt spells upon application, regardless of the source of the condition.

[edit] Trivia

  • This condition was named Silenced during beta, which could explain why the man on the icon has a bandage around his mouth, and why the Upgrade components that lengthen Dazed duration are named Silencing.

Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness