Critical Strikes
From Guild Wars Wiki
Critical Strikes is the primary attribute of Assassins.
“For each rank of Critical Strikes you have, you gain an additional 1% chance to critical hit. Whenever you critical hit, you gain 1 energy at ranks 3 and above, 2 energy at ranks 8 and above, and 3 energy at 13 ranks above. [sic]
— In-game description
Contents |
[edit] Inherent effect
| Progression | |
|---|---|
|
Critical Strikes Energy per critical hit
|
0 0 0
1 1 0
2 2 0
3 3 1
4 4 1
5 5 1
6 6 1
7 7 1
8 8 2
9 9 2
10 10 2
11 11 2
12 12 2
13 13 3
14 14 3
15 15 3
16 16 3
17 17 3
18 18 4
19 19 4
20 20 4
|
[edit] Notes
- At higher levels, Critical Strikes serves as the main energy management for Assassins; this allows for use of many attack skills in succession.
- Critical Strikes affects any weapon, not just Daggers; this aspect allows an Assassin to expand into other professions.
[edit] Critical Strikes skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Assassin's Remedy | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 5 | 1 | 20 | Nightfall | ||
| Assassin's Remedy (PvP) | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 10 | 1 | 20 | Nightfall | ||
| Assault Enchantments | Elite Skill. Removes all enchantments. Must follow a dual attack. | 5 | ¼ | 2 | Nightfall | ||
| Black Lotus Strike | Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. | 10 | 6 | Factions | |||
| Critical Defenses | Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. | 10 | 1 | 30 | Factions | ||
| Critical Eye | Skill. (10...30...35 seconds.) You have +3...13...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. | 5 | 30 | | Factions | ||
| Critical Strike | Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. | 5 | 6 | Factions | |||
| Dark Apostasy | Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Factions | ||
| Deadly Haste | Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. | 10 | 1 | 20 | Nightfall | ||
| Fox's Promise | Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. | 10 | 1 | 20 | Nightfall | ||
| Locust's Fury | Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. | 10 | 1 | 10 | Factions | ||
| Malicious Strike | Melee Attack. If target foe has a condition, this attack deals +10...26...30 damage and is a critical hit. | 5 | 6 | Nightfall | |||
| Palm Strike | Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 seconds). This skill counts as an off-hand attack. | 5 | ¾ | 7 | Factions | ||
| Seeping Wound | Elite Hex Spell. (20 seconds.) Causes 5...13...15 damage per second if target foe is Bleeding or Poisoned. | 5 | 1 | 10 | Factions | ||
| Sharpen Daggers | Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). | 5 | 1 | 20 | Factions | ||
| Twisting Fangs | Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack. | 10 | 15 | | Factions | ||
| Unsuspecting Strike | Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 damage if target foe's Health is above 90%. | 10 | 2 | | Factions | ||
| Way of the Assassin | Elite Stance. (20 seconds.) While wielding daggers, you attack 5...17...20% faster and have +5...29...35% chance to land a critical hit. | 5 | 12 | Nightfall | |||
| Way of the Master | Enchantment Spell. (60 seconds.) While holding a non-dagger weapon, you have +3...27...33% chance to land a critical hit. | 5 | ¼ | 30 | Eye of the North |
[edit] Other skills with effects which scale with Critical Strikes
| Icon | Name | Description | | | | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
| Critical Agility | Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. | 5 | 1 | 30 | Sunspear rank | Nightfall |





















