Blood Ritual
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Blood Ritual
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Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
- Concise description
Touch Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target.
| Progression | |
|---|---|
|
0 8
1 8
2 9
3 9
4 10
5 10
6 10
7 11
8 11
9 12
10 12
11 12
12 13
13 13
14 14
15 14
16 14
17 15
18 15
19 16
20 16
21 16
| |
[edit] Acquisition
[edit] Related skills
[edit] Notes
- AI will not use this skill on martial professions unless they are wielding a wand or staff.
- Although there is no duration difference between Blood Magic 2 and 3, the energy bar might display an incorrect 1 extra energy with Blood Magic 3. (Reproduceable with standard 55monk) [1]


