Augury Rock

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This is a mission entry. For information on the outpost, see Augury Rock (outpost).
Augury Rock
Campaign Prophecies
Region Crystal Desert
Type Cooperative
Party size 1
Preceded by Dunes of Despair,
Elona Reach,
Thirsty River
Followed by The Dragon's Lair

This is the area in the Mesa you access during the mission Augury Rock. To get here, talk to Great Ritual Priest Zahmut. Here you can find your Doppelganger and the key to ascend. This is a solo-mission. To access the mesa, you have to light the three shrines by walking into the circle so you have the Divine Fire enchantment on you. You can only do this if you have completed Dunes of Despair, Thirsty River and Elona Reach.

Contents

[edit] Objectives

[edit] Rewards

In normal mode:

  • 1,000 XP for mission completion.
  • 1,000 XP for completion of the bonus objective.
  • 50,000 XP Ascension bonus for a character completing this mission for the first time; unless that character had already completed Nahpui Quarter (Factions) or Hunted! (Nightfall).

In hard mode:

  • 2,000 XP, 500 Gold, and 1 skill point for mission completion.
  • 2,000 XP, 500 Gold, and 1 skill point for completion of the bonus objective.

[edit] Walkthrough

Temple of Ascension inside the Mesa

The mission objective is simply to defeat the Doppelganger. The bonus objective is to defeat the Doppelganger within 10 minutes (2 minutes on hard mode).

Note that you need to have Great Ritual Priest Zahmut take you to the area with the ghosts. Then, walk past them and you will see three stones with patterns on them. Step on them in any order and you will receive a cut-scene showing the rock break open.

You must have completed the three desert missions before you are able to activate the stones.

See the following sections for profession-specific strategies:

  • Below lists the tactics that can be used to kill the Doppelganger but a simple way to kill it is just to bring Ursan Blessing and possibly Pain Inverter; the Doppelganger cannot use PvE skills so it will go down in no time in either mode.

[edit] Warrior

  • Do not bring any healing skills such as Healing Signet only spammable melee attack skills, you should be able to attack faster and the Doppelganger will not be able to heal.
  • Bring Frenzy, but do not use it. Instead, just attack the Doppelganger and let it use Frenzy.
  • Bring Wild Blow and a number of adrenal skills. Use only adrenal skills while letting the Doppelganger lose its adrenaline from Wild Blow.
  • Bring Deadly Riposte and Dolyak Signet. Set your strength to 15 so Dolyak Signet can be kept on constantly, and max out tactics so that Deadly Riposte will do a lot of damage. Do not attack, simply keep Dolyak Signet active and use Deadly Riposte when it recharges and the Doppelganger will do the rest for you.
    • Move within melee distance so the Doppelganger changes to axe, as Deadly Riposte only triggers on melee attacks.
  • Use an elemental damaging weapon and the complementing Elementalist "Conjure (Flame/Frost/Lightning)" spell. It does not have an elemental weapon, so you will out-damage it.
  • A very good idea for any level is to bring Dolyak Signet, Frenzy, Riposte, Deadly Riposte, and "For Great Justice!". Put as many points in Strength and Tactics as possible and equip a sword. Stay in melee range and use "For Great Justice!" and Dolyak Signet. Attack it constantly to build adrenaline. Use Riposte/Deadly Riposte as much as possible and it will be dead quickly.
  • Any build with a couple of skills you don't use, i.e. Wild Blow, Frenzy and Sprint mixed with Enraging Charge, Galrath Slash and Sun and Moon Slash offset the Doppelganger because the high adrenaline cost of Galrath Slash and Sun and Moon Slash will be canceled by the Doppelganger using Wild Blow.
  • Hard Mode - Dolyak Signet as soon as you are in its melee range, Deadly Riposte quickly after that, and then Gladiator's Defense. When it ends use Disciplined Stance, then Shield Stance, and the signet to receive as little damage as possible. Do not melee attack it. Keep using Deadly Riposte and Gladiator's Defense to deal damage. Attribute points should be divided between Strength and Tactics.
  • Hard Mode - Bring Mark of Rodgort, Dolyak Signet and Defy Pain with a fiery weapon. Start using Mark of Rodgort, and then come and just attack it and use Defy Pain every time you can.
  • Hard Mode - Take Flurry, Disciplined Stance, Shield Stance, Deadly Riposte, Riposte, Watch Yourself!, Gladiator's Defense and Empathy. Put Empathy on it and just use the defensive skills to keep yourself alive while it kills itself.

[edit] Ranger

  • Bring Troll Unguent and an interrupt skill; it will not interrupt you, while you can easily prevent it from healing.
  • Bring an animal companion and use pet attacks. The Doppelganger will not bring a pet.
  • Bring several spammable attack skills. You should be able to activate them more quickly than the Doppelganger.
  • Move within melee distance of the Doppelganger. It will change to a melee weapon for which it has no skills equipped. Continue attacking the Doppelganger with bow attacks. Or use Kindle Arrows.
  • Bring several traps and plant them along the side walkways. Avoid and lure the Doppelganger into them, and it will eventually die.
  • Use spammable blocking skills, a pet, and Otyugh's Cry to render them all useless on the Doppelganger.
  • Bring a large number of Nature Rituals. The Doppelganger will waste time activating the rituals which will help or harm both sides equally.
  • Hard Mode - Bring 5 Nature Rituals, Predatory Bond, Rampage as One and a pet, attack until dead. Using Predatory Bond if you feel that you need healing.
  • Hard Mode - Bring 5 Nature Rituals, Troll Unguent, an area of effect skill, and Distracting Shot. The Doppelganger will waste time activating the rituals. Make sure to bring Quickening Zephyr so the Nature Rituals recharge quicker. On about the third Nature Ritual, the Doppelganger will use Troll Unguent. Use Distracting Shot on it at that moment. When all five Nature Rituals are done, the Doppelganger will use the area of effect skill. Just move out of the way. After this use your area of effect skill (it may be interrupted). The Doppelganger and its rituals should be in the same area. This will destroy its Nature Rituals so it has to make new ones. Heal when you need to, just continue attacking it until it is dead.
  • Hard Mode - Bring 6 Nature Rituals, Melandru's Arrows and Penetrating Attack. Since you both have an enchantment on you (Divine Fire), your attacks will inflict constant bleeding and deal +24 damage. Every two attacks you can use Penetrating Attack. This should kill it very quickly.
  • Hard Mode - Bring the rituals Lacerate or Toxicity, and pet attacks that inflict conditions such as Poisonous Bite or Feral Lunge. With no way to inflict conditions on you, only the Doppleganger will suffer from heavy health degeneration.

[edit] Monk

  • Bring Ray of Judgment (requires Factions) and Arcane Echo, before stepping on the third stone, cast Arcane Echo. As soon as possible, cast RoJ, then exit the Doppleganger's ray which will be cast sooner than yours. The Doppleganger does not recognize RoJ as an area of effect skill, therefore it will not run from your rays. Immediatly cast the echoed RoJ. This should finish it, if not avoid any more rays and cast RoJ as soon as it recharges.
  • Bring Blessed Aura, Divine Boon, Life Attunement, Holy Veil and four damaging skills from Smiting Prayers. Use only the Smiting Prayers skills, while the Doppelganger wastes its energy on maintained enchantments it cannot benefit from.
  • The Doppelganger will only use the spell Healing Breeze to counter health degeneration, not health loss. Bring this as the only skill and wand it to death.
  • Monk/Necromancer - Bring Insidious Parasite and Healing Breeze. Max your Curses and Healing Prayers attributes. Keep casting the two and it should be dead in 30 seconds.
  • Monk/Mesmer - Get four enchantments, two Smiting Prayers skills and Backfire. Use Backfire as soon as battle starts. While the Doppelganger will start to lose life thanks to Backfire attack it with the Smiting Prayers skills. You can kill it in six seconds. Put Backfire last on the skill bar.
  • A 55 Monk build is very effective in normal mode.
  • Hard Mode - Have Smiting Prayers 12. Only bring Retribution, Holy Wrath and Shield of Judgment. Precast Retribution and Holy Wrath, then let your energy fill before entering by either waiting or using Blessed Signet. As soon as you enter cast Shield of Judgment. A weapon with an of Enchanting upgrade and/or Blessed Aura will help keep Shield of Judgment up longer. The Doppelganger will attack you on long range killing itself before Shield of Judgment runs out.
    • Hard Mode - Use the above method, but add Holy Strike, you can manage to get one solid hit off when it drops the second time, after that there will not be enough energy (unless you use Blessed Signet), but it helps close the gap and prevent you and the Doppelganger dying at the same time.
    • Hard Mode - Use the above skills (Retribution, Holy Wrath, Shield of Judgment, and Blessed Aura); however, also bring Dismiss Condition (put as many points into Protection Prayers as you can). Use Dismiss Condition to heal yourself. This way, you can easily outlast the Doppelganger.
  • Hard Mode - As Monk/Necromancer, bring Scourge Sacrifice, Awaken the Blood, and several skills that require health sacrifice (Orders and Blood Renewal work pretty well). Enter the area, cast Scourge Sacrifice and let it kill itself.
  • Hard Mode - A 55 Monk build may be used as Monk/Necromancer. Bring Insidious Parasite, Spoil Victor, Balthazar's Spirit, and Protective Spirit. Put 12 points in Blood Magic, 11 points in Curses, 7 points into Protection Prayers, and the remainder in Divine Favor. Precast Balthazar's Spirit and Protective Spirit before you enter. Immediately cast Insidious Parasite and Spoil Victor, then run to melee range. The Doppelganger should perish in less than 15 seconds. Insidious Parasite may be used alone, but it is less efficient at 30 seconds. Just put 12 points into both Curses and Protection Prayers, and use the above method.

[edit] Necromancer

[edit] Mesmer

  • Bring Chaos Storm, Clumsiness, Drain Enchantment, Empathy, Illusion of Haste, Illusion of Weakness and Shatter Enchantment. Do not attack or use enchantments, use Clumsiness and Empathy, use Shatter Enchantment or Drain Enchantment whenever the Doppelganger becomes enchanted, use Chaos Storm when the Doppelganger becomes crippled after losing Illusion of Haste.
  • Bring Empathy, Spirit Shackles, Sympathetic Visage and Wastrel's Worry, do not attack, use Spirit Shackles, Sympathetic Visage and Empathy immediately, spam Wastrel's Worry.
  • A simpler but equally effective variant of the above is to simply bring Backfire and Wastrel's Worry. Cast Backfire on the Doppelganger at the start of the battle. Attack the Doppelganger normally, refraining from usage of any skills. The Doppelganger will spam Wastrel's Worry, and kill itself quite quickly.
  • For Mesmers who have taken Elementalist as their secondary profession, take Fire Attunement, Air Attunement, Water Attunement, Earth Attunement, two other enchantment spells of your choice, Shatter Enchantment and Backfire. Place Shatter Enchantment in slot 7, and Backfire in slot 8. When the battle starts, the Doppelganger will prioritize spells from left to right, allowing you to cast Backfire while it is still casting enchantments on itself. The Doppelganger will fall quite quickly under the damage caused by Backfire, and Shatter Enchantment will also allow you to deal some extra damage. After casting Shatter Enchantment, the Doppelganger may try to cast Backfire on you, so it is often best to wait until the Doppelganger is starting to run low on health before casting Shatter Enchantment.
  • A variant of the above strategy consists in avoiding Shatter Enchantment, which will land when cast on you because Divine Fire is an enchantment. Bring Cry of Pain instead, which the Doppelganger cannot use, and interrupt its attempt to cast Backfire on you.
  • An even faster variant of the above consists in bringing Empathy instead of one enchantment. The Doppelganger will stop casting once it runs out of energy or finishes using all the enchantments you provided in your skill bar. If it is not dead by then from the damage taken from Backfire (which might be the case in hard mode), cast Empathy to finish it off while it attacks you.
  • An extremely simple strategy is to take just Empathy and Distortion with you. Keep Empathy up on the Doppelganger and keep Distortion up on yourself, and of course, do not attack.
  • An easy way to win rather fast is to take backfire, power block, wastrel's worry, and domination only spells. Wait for your doppleganger to cast backfire (3 seconds casting) to cast power block (don't cast anything before) then spam wastrel's worry and damaging spells.
  • Hard Mode - Equip Empathy and Distortion and the Asuran skills Mental Block, Radiation Field and Pain Inverter. Maintain Empathy and Distortion and use the Asuran skills without attacking for a rapid victory.
  • Hard Mode - Equip Wastrel's Worry, Backfire, and Energy Burn. Cast Backfire right as the cut scene ends. Near the end of the fight, when you are about to die from the last Wastrel's Worry, cast Energy Burn. This will kill your enemy, and your Wastrel's Worry will not kill you due to the mission end.
  • Hard Mode - Equip Backfire, Cry of Pain, Empathy and Wastrel's Worry, max out Domination Magic and Fast Casting. Cast Backfire right as the cut scene ends. Then cast Cry of Pain, if the Doppelganger was casting Backfire you normally interrupt it. Then cast Empathy. Now just stand there, you win within 10 seconds.

[edit] Elementalist

  • Bring Meteor Shower, Fire Storm, Lava Font, Searing Heat, Fire Attunement and three non-DoT Fire Magic skills such as Flare. Use Fire Attunement before triggering the cinematic, then spam the non-DoT skills. When the Doppelganger finishes casting Meteor Shower, run out of its range then cast Meteor Shower, Fire Storm and Searing Heat, then run up and cast Lava Font and go back to spamming the non-DoT skills.
  • Bring Glyph of Essence, Fire Attunement, Meteor Shower, and Searing Flames. Cast Fire Attunement before the cinematic. The Doppelganger will use Glyph of Essence to cast Meteor Shower, or if you are really lucky, Fire Attunement, thus depleting all of its Energy. Move out of the way of Meteor Shower if it is cast and start spamming Searing Flames. With zero energy, there is very little it can do to you and it should go down quickly.
  • Only bring Flare and cast it as quickly as possible until victory; however, you may need to have a staff that provides extra health and a few runes to boost your health enough for this to work.
  • Bring Conjure Flame, Conjure Frost, or Conjure Lightning depending on your weapon and Glyph of Elemental Power. Cast the Glyph and then Conjure before the cinematic. Just simply attack, it does not have an elemental weapon, so its weapon will not be boosted and you deal more damage than using Flare would do. It will be brought down in about 30 seconds.
  • For Elementalists/Mesmers, bring Empathy and Blinding Flash. Leave every other skill slot empty. Hex the Doppelganger with Empathy and keep it blinded with Blinding Flash. It will kill itself while doing virtually no damage to you.
  • Bring slow casting, worthless, energy expensive, etc. spells, for example Air Attunement when you have no other Air Magic spell, some monk spells are very effective for this occasion as well if you are Elementalist/Monk. Non-damaging spells in the Curses/Blood Magic skills can be extremely effective, often you can get the Doppelganger to cast half a dozen useless curses like Rend Enchantments, Strip Enchantment, Plague Touch, or Mark of Pain before it even starts attacking. Bring only one damaging spell, like Flare and maybe even Aura of Restoration to keep you healthy. Start attacking with your damaging spell. Before the Doppelganger finishes casting all the spells and start attacking you, it is almost dead.
  • Bring only Blinding Flash. When you begin, use Blinding Flash and activate it every time Blindness wears off the Doppelganger. Wand or staff it to death. Any melee weapon or bow will make the Doppelganger use Blinding Flash on you.
  • Hard Mode - Switch to Elementalist/Monk and bring Meteor Shower, Fire Storm, Lava Font, Searing Flames, Flare, Glyph of Essence, and Judge's Intervention. Use Fire Attunement before triggering the cinematic. Quickly cast Meteor Shower (note, it may cast different spells, but its the same process), run to it, and cast Lava Font, cast Judge's Intervention and then Fire Storm on it. Then just spam Searing Flames and Flare, back to back, it should die fairly easy.
  • Hard Mode - Or you can use straight Elementalist and run Meteor Shower, Fire Storm, Lava Font, Searing Flames, Flare, Glyph of Sacrifice, Aura of Restoration, and Fire Attunement. You will get the leg up by pre-casting the two enchantments and the Glyph. As soon as the battle starts, get Meteor Shower off using the pre-cast glyph. Rush in and cast the Lava Font and the Fire Storm, and then spam Flare and Searing Flames (just as in the previous suggestion). The Doppelganger may run around to avoid the AoE, but that is fine (good, even) - just keep following with Flare/Searing Flames.
  • Hard Mode - Elementalist/Mesmer, bring only Glyph of Swiftness, Mist Form and Empathy. The second the fight starts, cast Empathy on the Doppleganger then Glyph of Swiftness and Mist Form on yourself. Maintain Empathy on it. The Doppleganger will melee attack you and kill itself. Even when your Mist Form runs out it will have Mist Form on itself not allowing it to deal any damage. You will get the bonus every time and if pulled off right will not take any damage.
  • Hard Mode - As an Elementalist/Mesmer, bring Empathy, Armor of Earth, Stoneflesh Aura and Sliver Armor. Prior to fighting your Doppelganger, cast Armor of Earth, Stoneflesh Aura, and Sliver Armor on yourself. Once in the battle, immediately cast Empathy. Be sure not to attack, as your Doppelganger may have cast Empathy on you, but do keep up your enchantments and cast Empathy as needed until your Doppelganger kills itself. It is advised not to bring Obsidian Flesh since your Doppelganger may use it to block you casting Empathy on it. Done correctly, this method should take well under 2 minutes.
  • Hard Mode - Pump as many points into Air as possible and bring the skills Blinding Flash, Air Attunement, Aura of Restoration, and Glyph of Lesser Energy. Precast the attunement and aura before going in, then when you get in immediately cast blinding flash and wand it to death. The Doppleganger will not cast blinding flash on you as long as you attack from a distance. Continuously maintain blinding flash, attunement, and aura, using the glyph to help get your energy back up if needed. It will take a while, and you won't get the bonus, but it will work and uses all Prophecies skills. Also works with Elementalist secondary.

[edit] Assassin

[edit] Ritualist

[edit] Paragon

[edit] Dervish

  • If you have a form up before activating the final glyph, it will be removed before entering the hall with the Doppelganger.
  • Bring spammable scythe attacks. You should be able to use them more quickly than the Doppelganger.
  • Bring no skills and just attack. You deal more damage than its scythe most of the time.
  • Another option would be to use Vow of Strength, Aura of Holy Might, and Heart of Fury. With Runes of Major Mysticism (11 points) and Earth Prayers (12 points) and a hood of Scythe Mastery (13 points), you can beat it in a matter of seconds. Dwayna's Grace would be perfect for this combination.
  • Hard Mode - Change secondary profession to Mesmer, boost Earth Prayers and Domination Magic both to 12. Equip Mirage Cloak and Empathy. Maintain Mirage Cloak and Empathy until the Doppelganger drops (while standing away from the Doppelganger, see video [1]). Easy, especially with a +20% enchantment set.

[edit] Other strategies

[edit] NPCs

[edit] Allies

[edit] Foes

  • Unknown 20 (30) Doppelganger (its profession(s) is your character's profession(s))

[edit] Dialogue

[edit] Cinematics

For more information, see Augury Rock (cinematics).

"Reach out and take hold of your destiny."
"Your ascendance is now complete."

[edit] Notes


Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice

Missions in the Crystal Desert
Augury RockDunes of DespairElona ReachThe Dragon's LairThirsty River
Challenge: Glint's Challenge
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