Asiri
From Guild Wars Wiki
| Asiri | |
|---|---|
| | |
| Affiliation | Not specified |
| Type | Human |
| Service | Weaponsmith |
| Level(s) | 20 |
| Campaign | Nightfall |
| Map(s) | |
| Location in Wilderness of Bahdza | |
[edit] Locations
- Vabbi
- Wilderness of Bahdza (inside the Citadel of Dzagon)
[edit] Dialogue
- "Select an item from my list below, then click "Craft.""
- "Select a weapon from your inventory below, then click "Customize.""
- "Select an item from your inventory below, then click "Sell.""
[edit] Weapons offered
| Item | Stats | Requirements | Weapon bonuses | Materials | Gold | |
|---|---|---|---|---|---|---|
| | Winged Axe | Slashing Dmg: 6-28 | 9 Axe Mastery | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Barrel Hammer | Blunt Dmg: 19-35 | 9 Hammer Mastery | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Machete | Slashing Dmg: 15-22 | 9 Swordsmanship | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Bronze Daggers | Piercing Dmg: 7-17 | 9 Dagger Mastery | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Suntouched Scythe | Slashing Dmg: 9-41 | 9 Scythe Mastery | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Suntouched Spear | Piercing Dmg: 14-27 | 9 Spear Mastery | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Daedal Shield | Armor: 16 | 9 Motivation | Received physical damage -5 (Chance: 20%) Health +30 | 40 | 5 |
| | Heraldic Shield | Armor: 16 | 9 Command | Received physical damage -5 (Chance: 20%) Health +30 | 40 | 5 |
| | Shield of the Lion | Armor: 16 | 9 Strength | Received physical damage -5 (Chance: 20%) Health +30 | 40 | 5 |
| | Adamantine Shield | Armor: 16 | 9 Tactics | Received physical damage -5 (Chance: 20%) Health +30 | 40 | 5 |
| | Feathered Flatbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Stoneshard Hornbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Wooden Longbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Sturdy Recurve Bow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Composite Shortbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Ensorcelling Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Domination Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Arcane Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Fast Casting | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Illusory Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Illusion Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Scrying Glass Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Inspiration Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Spinal Staff | Energy: +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Blood Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Unholy Staff | Energy: +10 Cold Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Curses | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Boneclaw Staff | Energy: +10 Cold Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Death Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Soul Spire | Energy: +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Soul Reaping | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Tempest Staff | Energy: +10 Lightning Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Air Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Earth Staff | Energy: +10 Earth Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Earth Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Ether Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Energy Storage | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Pyrewood Staff | Energy: +10 Fire Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Fire Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Tidal Staff | Energy: +10 Cold Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Water Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Divine Staff | Energy: +10 Fire Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Divine Favor | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Holy Branch | Energy: +10 Holy Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Healing Prayers | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Protective Staff | Energy: +10 Holy Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Protection Prayers | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Winged Staff | Energy: +10 Holy Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Smiting Prayers | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Communing Staff | Energy +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Communing | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Spawning Staff | Energy +10 Lightning Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Spawning Power | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Restoration Staff | Energy +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Restoration Magic | Damage +15% (while Health is above 50%) | 40 | 5 |
| | Channeling Staff | Energy +10 Lightning Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) | 9 Channeling Magic | Damage +15% (while Health is above 50%) | 40 | 5 |

