Armor penetration

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Armor Penetration (often abbreviated as AP) is the amount of armor that an attack or spell ignores when calculating damage.

For example, an Air Magic spell that grants 25% armor penetration would deal more damage to a target than a similar spell with the same numerical damage, but no penetration. If the targeted foe has 100 armor, when the spell strikes, it will treat the target as having 75 armor instead. This would cause approximately ~54% more damage to the target than otherwise.

There are two different types of armor penetration: base armor penetration and bonus armor penetration.

[edit] Base armor penetration

Base armor penetration is a set amount of armor penetration, such as This attack has 20% armor penetration. If there is more than one source for base armor penetration, the largest value is used; base armor penetration does not stack.

Source Penetration Requirements/Notes
Strength 1% per rank when using attack skills
Air Magic spells 25% 19 of 32 Air Magic spells
Penetrating Blow
Penetrating Chop
20%
Penetrating Attack
Sundering Attack
10%
Destructive Was Glaive 10% while ashes are held
Sundering Weapon 10%
Spear of Lightning 25%

[edit] Bonus armor penetration

Bonus armor penetration is an additional amount of armor penetration, such as "Armor penetration +20%." These do stack and add to the largest base armor penetration.

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