The Arid Sea
From Guild Wars Wiki
(Redirected from Arid Sea)
| The Arid Sea | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Crystal Desert |
| Type | Explorable area |
| Exit(s) | Crystal Overlook Skyward Reach Vulture Drifts |
| Images | |
| The Arid Sea | |
| Collector locations in The Arid Sea | |
Contents |
[edit] NPCs
[edit] Services
[edit] Collectors
[edit] Crafters
[edit] Other allies
[edit] Animal
[edit] Foes
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22 (26) Dune Burrower
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20 (26) Enchanted Hammer
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20 (26) Enchanted Sword
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20 (26) Enchanted Bow
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22 (26) Sand Giant
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20 (26) Hydra
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20 (26) Salving Cactus
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20 (26) Rock-Eater Scarab
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20 (26) Jade Scarab
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22 (26) Sand Wurm
[edit] Bosses
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26 (30) Graf Wask Derg
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26 (30) Brol Migo Hinga
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26 (30) Sheg Zamn Mada
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26 (30) Rept Parn Freg
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26 (30) Chak Hack Schawack
[edit] Notes
- There are 88-130 creatures here to vanquish depending on how many pop-ups you spawn.
- If a player owns both Prophecies and Nightfall on the same account, there is a transfer point in this region to the far south. Players must have already completed the Gate of Desolation mission to use this exit. By using the portal from Crystal Overlook, players can bring in a party of eight players instead of the normal six. This can be beneficial if vanquishing the Crystal Desert.
- Complete exploration of this area contributes approximately 1.3% to the Tyrian Cartographer title.
- There is a group of hydras that runs clockwise around the outside of the map. If you're having troubles finding the last group, try running counter-clockwise to intercept the hydras.
| Explorable areas in the Crystal Desert |
|---|
| Diviner's Ascent • Prophet's Path • Salt Flats • Skyward Reach • The Arid Sea • The Scar • Vulture Drifts |
| Towns and outposts • Missions • Landmarks |

