Anti-farm code
From Guild Wars Wiki
The game contains anti-farming code. This prevents players easily gaining high amounts of items or gold by repeatedly farming a single location or mob. Little is known about the specific effects.
An example of the effect is that extensively farming raptors in a short period of time will result in the amount of drops from them decreasing; for example, you will get fewer Saurian Bones.
The following are results from official and player sources.
Contents |
[edit] Official facts
Since the first implementation:
- Farming alone will yield fewer total items than farming with a full team, though more items per individual character.
- Certain items are not affected:
- Skill Tomes
- Scrolls
- Dye
- Rare materials
- All rare (gold colored) items
- All unique (green) items
- Special event items
- Repeated map entry does not reduce loot. (Source)
[edit] Player tests
- Time between kills affects amount of drops.
- The exact drops from each creature (items and their modifiers, money) are generated based on the timestamp of instance creation. Two players entering the same zone simultaneously will gain the same loot.

