Aneurysm

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Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage.

Concise description

Spell. Target foe regains all Energy and takes 1...3...3 damage for each point of Energy gained.

Progression
Damage per energy gain
0
1
1
1
2
1
3
1
4
2
5
2
6
2
7
2
8
2
9
2
10
2
11
2
12
3
13
3
14
3
15
3
16
3
17
3
18
3
19
4
20
4
21
4

[edit] Acquisition

Skill trainers

[edit] Notes

  • Consider using Mind Wrack in order to both give you a visual cue when the target is out of energy and add damage to the spike.
  • Consider using Blackout to prevent the enemy from using their refreshed energy pool.
  • Usually extremely effective against Elementalists due to the high Energy total that Energy Storage can give them.
Anomaly Anomaly.
Aneurysm does not take exhaustion into account when calculating how much energy to generate. As such, it combines well with skills that force exhaustion like Arcane Languor or Exhausting Assault, as it will deal high damage without actually returning energy.

[edit] Trivia

  • An aneurysm is a localized blood filled bulge in a blood vessel; most commonly found in the artery at the base of the brain.