Amnoon Arena

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Amnoon Arena
Image:Amnoon Arena map.jpg
Region Crystal Desert
Victory Condition Deathmatch
Party Size 4
Allowed Levels 20
Priest/Obelisk No
Effect None

The Amnoon Arena is one of the maps in rotation in Random Arenas

The Elonians used arena combat as a means of solving judicial disputes. The Amnoon Arena was constructed to carry out this role. Today it is one of the most demanding arenas in all of Tyria.

— Description


Contents

[edit] Description

Players start on opposing sides of the map with a central cross-like structure dividing the direct path in two. The two 'arms' directly in front of the starting points are walls of stone, while the other two are fenced stairs. There is also a narrow bridge creating a way through the central structure. There are no environmental effects.

[edit] Objective

Deathmatch: To be victorious, at least one player on your team has to be alive after he has killed the last opponent.

[edit] Common Tactics/Tips

  • It is usually a good idea to take the right path from the starting point to take advantage of the hill and the chokepoint created by the stairs, but it's also possible to use the stone walls or the central bridge as tactical starting point.
  • The narrow entrance to the starting area seems perfect for trapping at first, but experienced players won't be fooled by such an obvious setup.

[edit] Notes

  • This arena used to be accessible from Amnoon Oasis as 6 on 6 Deathmatch with pre-formed teams directly after release of Prophecies, but this possibility was later removed with the first update to the Random Arena system, integrating it into its rotation as 4 on 4.

  Team arenas
Outposts: Team Arenas
Annihilation arenas: Amnoon Arena | Ascalon Arena | Churranu Island Arena | D'Alessio Arena | Fort Koga
Petrified Arena | Shing Jea Arena | Shiverpeak Arena | Sunspear Arena
Obelisk Annihilation arenas: Brawler's Pit | Heroes' Crypt
Priest Annihilation arenas: Deldrimor Arena | Seabed Arena
Kill Count arenas: The Crag
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