Teleporter

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Teleporter
Type Teleporter
Campaign Core


A teleporter is a device which allows characters to teleport from one location to another location in the same zone. There are both one-way and two-way teleporters. The exit of a one-way teleporter appears as a glowing ring of symbols, with a cloud of sparkles in the center and a ring of sparkles over the symbols. Generally, active teleporter entrances and the ends of two-way teleporters generally look like teleporter exits, but have several glowing rings floating up and down over them. Teleporters in Kaineng City look like glowing orbs. Stepping onto a teleporter will teleport the character and their heroes, as well as any henchmen. Teleporters in the Dajkah Inlet mission teleport the entire party.

Crystal Desert

While exploring the Crystal Desert, you will eventually come across some teleporters. It is imperative that you learn how to activate these teleporters, because they are your only means of getting to various areas of the desert that are otherwise unreachable by foot.

Fortunately, using the teleporters is a fairly simple matter, although not entirely intuitive at first. When approaching the teleporter, note that a series of switches are in front of the teleporter pad. These switches do not have a preset pattern - they are given a random pattern each time you enter the desert region.

In order to determine the correct sequence, you need to stand on the de-activated teleporter pad. When you do this, make sure that you are facing the switches (walking backwards onto the pad helps), and have your view zoomed out far enough to see them. Stepping on the teleporter pad causes the switches to light up, one at a time, in a certain sequence. Take careful notice of the sequence, and then go hit the switches in the order that they lit up. Doing so will cause the teleporter to activate. It is then a simple matter of stepping back onto the teleporter pad to go through it.

If anyone else (including heros and henchmen) stand on to the teleporter or touch any teleporter switch during the process all the teleporter switches will light up and the sequence will reset and display again. It is advised to flag all NPCs away from the teleporter and inform party members not to touch the teleporter or the teleporter switches.

For speed the fourth switch in the sequence can be assumed after you have seen the first three. Observing the sequence of the switches is not required to activate the teleporter, essentially the sequence could be guessed by trial and error by observing when the switches reset when activated incorrectly.

Areas with teleporters

One-way

Two-way

Two-way switch activated

Mursaat Teleporter
Type Teleporter
Campaign Prophecies


Mursaat teleporters can be seen in the three mission of the Southern Shiverpeaks. They are only used during cinematics.