Sliver Armor

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Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29...35 earth damage.

Concise description

Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack.

Progression
Chance to block %
0
5
25
5
1
5
27
7
2
6
28
9
3
6
30
11
4
7
32
13
5
7
33
15
6
7
35
17
7
8
37
19
8
8
38
21
9
9
40
23
10
9
42
25
11
9
43
27
12
10
45
29
13
10
47
31
14
11
48
33
15
11
50
35
16
11
52
37
17
12
53
39
18
12
55
41
19
13
57
43
20
13
58
45
21
13
60
47

Acquisition

Skill trainers

Notes

  • It is possible to keep it up permanently with higher Earth Magic and using Glyph of Renewal. A 20% enchantment mod makes this easier.
  • Damage is dealt directly after a spell is cast but before the the spell's effect takes place. For example, if a player uses Death's Charge on another player who is enchanted with Sliver Armor, the shadow stepping player will take damage from Sliver Armor before gaining health from Death's Charge (If the player enchanted with Sliver Armor had higher health than the player using Death's Charge).

Trivia

  • This skill is often misspelled by players as "Silver Armor".