Master of Magic

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This article is about the skill Master of Magic. For the NPC on the Isle of the Nameless, see Master of Magic (NPC).

Elite Enchantment Spell. For 1...49...61 seconds, all of your elemental attributes are set to 12 and you gain +0...2...2 Energy regeneration. This enchantment ends if you use a non-Elementalist skill.

Concise description

Elite Enchantment Spell. (1...49...61 seconds). Your elemental attributes are set to 12 and you gain +0...2...2 Energy regeneration. Ends if you use a non-Elementalist skill.

Progression
Duration
Energy regeneration
0
1
0
1
5
0
2
9
0
3
13
0
4
17
1
5
21
1
6
25
1
7
29
1
8
33
1
9
37
1
10
41
1
11
45
1
12
49
2
13
53
2
14
57
2
15
61
2
16
65
2
17
69
2
18
73
2
19
77
3
20
81
3
21
85
3

Acquisition

Signet of Capture

Notes

  • This skill ignores runes and modifiers with the exception of Glyph of Elemental Power, Elemental Lord, and the +1 attribute bonus from headgear.
  • Synergizes with Prismatic Armor.
  • This skill can be extremely useful to a low-level character using an Elite tome, since it's maintainable even with a low Energy Storage attribute.
  • Heroes don't appear to use this skill unless told to do so.
  • This skill must be used before Glyph of Elemental Power to receive the +2 attribute bonus.
  • The effect of this skill is overridden by Journey to the North.

Trivia

  • The staff being held by the character in the icon appears to be an Accursed Staff.
  • Master of Magic was a best-selling strategy game published by MicroProse on 3.5" floppies in 1994.